H.C.M. Cup Rd 4


Team Feeling Blue - 0

Like The Ryder Cup But With Bigger Balls

Team Fighting Sous - 0
The 23-24 SidePtsThe 23-24 SidePts
The Sterling Silva Kompany {Capt}-The Other Dino {Capt}-
Crouching Eidur-Bayo's Back in Town-
Same Old Shearer-Bruno is A Man!-
The Devils' Wolves-Hatem's Wildcards-
The Hounds of Hellström-Hooper's Corner Hookers-
We're No Angels-Paddy Power-
Feeling Blue PairsGW 29GW 30TotalTotalGW 30GW 29Fighting Sous Pairs
TBDTBD
TBDTBD
x
TBDTBD
TBDTBD
x
TBDTBD
TBDTBD
Group Matches Allocated Points:
Feeling Blue PairsGW 31
GW 32
GW 33
GW 34
TotalTotalGW 33
GW 34
GW 31
GW 32
Fighting Sous Pairs
TBDTBD
TBDTBD
x
TBDTBD
TBDTBD
x
TBDTBD
TBDTBD
Alternating Group Matches Allocated Points:
Feeling Blue TeamsGW 35GW 36TotalTotalGW 36GW 35Fighting Sous Teams
TBDTBD
x
TBDTBD
x
TBDTBD
x
TBDTBD
x
TBDTBD
x
TBDTBD
Singles Matches Allocated Points:

Things To Know About The H.C.M. Cup.

Captains: Set the groups for each round or designate one of their side to do so.... >> Feeling Blue Captain: Davey Hoffman.... >> Fighting Sous Captain: Fred Chiovaro
{4} Rounds of play in the formats listed below, for a total of {48} possible pts.>> Defending Champion needs {24} pts. to win.... >> Challenging side needs {24.5} pts. to win
Group Matches: {3} groups of {2} teams playing {2} consecutive weeks>> {1} point for the side for each group win.... >> {3} total possible points for the side
Alternating Group Matches: {3} groups of {2} teams alternating over {4} weeks>> {1} point for the side for each group win.... >> {3} total possible points for the side
Singles Matches: {6} Individual matches played over {2} consecutive weeks>> {1} point for the side for each individual win.... >> {6} total points possible for the side
Setting matches note: Capts. set each format {2} times.... >> Defending Champion Capt. decides who sets the 1st matches.... >> Then the leading Capt. decides after that. If they are tied the Capt. higher in H2H decides
Points Column: Contains the points you have personally earned for your side>> {1/2} point for a group match win.... >> {1} point for a Singles match win
Merit Draft Lot: {1} Merit draft lot if you surpass/tie your previous best points earned for your side.... >> See the Individual Stuff table in All Time Stuff
Draft Lot Points: There are {48} possible DLPs.... >> See Draft Lot Counter >> {1} DLP for each player on the side for every match won by the side.... >> {1/2} points for a tie
New Side Mixer: Each new season we mix things up. {3} teams from each side will move to the other side. This is how we do it.
The Automatic Switch: The {2} teams with the fewest draft lot points will switch sides.>> Merit/Trade pts are not counted for this switch.... >> Each team is marked on the Draft Lot Counter
The Protect & Steal: The Captains will protect a team and steal a team.>> An Automatic Switch team can not be stolen.... >> Winning side captain decides who goes first
The Largesse: Each Captain will give {1} of his teams to the other side>> An Automatic Switch team can not be gifted.... >> Winning side captain decides who goes first