
![]() Team Feeling Blue - 15 | ![]() Like The Ryder Cup But With Bigger Balls | ![]() Team Fighting Sous - 21 |
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The 24-25 Side | Pts | The 24-25 Side | Pts | |
The Sterling Silva Kompany {Capt} | 1.00 | The Other Dino {Capt} | 2.00 | |
Bayo's Back in Town | 3.50 | Crouching Eidur | 4.50 | |
Bruno is A Man! | 1.00 | Hatem's Wildcards | 3.50 | |
Paddy Power | 3.00 | Hooper's Corner Hookers | 3.50 | |
The Devils' Wolves | 2.50 | Same Old Shearer | 3.50 | |
The Hounds of Hellström | 4.00 | We're No Angels | 4.00 |
Feeling Blue Pairs | GW 20 | GW 21 | Total | Total | GW 21 | GW 20 | Fighting Sous Pairs |
Bruno is A Man! | 98 | 81.2 | 324.5 | 395 | 137 | 65.4 | Crouching Eidur |
The Sterling Silva Kompany | 61.5 | 83.8 | 94.1 | 98.5 | The Other Diino | ||
x | |||||||
Bayo’s Back in Town | 126.6 | 92.2 | 454.8 | 381.3 | 78.7 | 101.2 | Hooper’s Corner Hookers |
The Devils’ Wolves | 131.7 | 104.3 | 144.1 | 57.3 | Same Old Shearer | ||
x | |||||||
Paddy Power | 81.8 | 87.6 | 340.9 | 378 | 95.2 | 110.5 | Hatem’s Wildcards |
The Hounds of Hellström | 81.5 | 90 | 101.6 | 70.7 | We’re No Angels | ||
Group Matches Allocated Points: Fred”s Matchups produce a 2-1 win for White |
Feeling Blue Pairs | GW 22 GW 23 | GW 24 GW 25 | Total | Total | GW 24 GW 25 | GW 22 GW 23 | Fighting Sous Pairs |
Bruno is A Man! | 85.3 | 84.8 | 319.7 | 443.7 | 122.5 | 99.5 | Crouching Eidur |
The Sterling Silva Kompany | 52 | 97.6 | 116.7 | 105 | The Other Dino | ||
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Bayo’s Back in Town | 91.3 | 120.9 | 362.1 | 485.7 | 157.7 | 111.2 | Hooper’s Corner Hookers |
The Devils’ Wolves | 52.7 | 97.2 | 71.8 | 145 | Same Old Shearer | ||
x | |||||||
Paddy Power | 82.7 | 88.8 | 369.8 | 367.7 | 102.8 | 74.4 | Hatem’s Wildcards |
The Hounds of Hellström | 94.5 | 103.8 | 77.7 | 112.8 | We’re No Angels | ||
Alternating Group Matches Allocated Points: Fred’s Matchups produce a 2-1 win for White |
Feeling Blue Teams | GW 26 | GW 27 | Total | Total | GW 27 | GW 26 | Fighting Sous Teams |
Bruno is A Man! | 80.4 | 78.6 | 159 | 235.7 | 114.1 | 121.6 | Crouching Eidur |
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The Devils’ Wolves | 124.3 | 71.7 | 196 | 163 | 84 | 79 | Hooper’s Corner Hookers |
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The Hounds of Hellström | 69.1 | 85.8 | 154.9 | 167.8 | 80 | 87.8 | Same Old Shearer |
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Paddy Power | 99.9 | 83.8 | 183.7 | 158.5 | 69.4 | 89.1 | Hatem’s Wildcards |
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Bayo’s Back in Town | 97.9 | 96.2 | 194.1 | 191.9 | 91.7 | 100.2 | The Other Dino |
x | |||||||
The Sterling Silva Kompany | 64.8 | 57.4 | 122.2 | 182.7 | 92.7 | 90 | We’re No Angels |
Singles Matches Allocated Points: Davey’s Matchups produce a 3-3 split. |
Things To Know About The H.C.M. Cup.
Captains: Set the groups for each round or designate one of their side to do so.... >> Feeling Blue Captain: Davey Hoffman.... >> Fighting Sous Captain: Fred Chiovaro | |
{4} Rounds of play in the formats listed below, for a total of {48} possible pts. | >> Defending Champion needs {24} pts. to win.... >> Challenging side needs {24.5} pts. to win |
Group Matches: {3} groups of {2} teams playing {2} consecutive weeks | >> {1} point for the side for each group win.... >> {3} total possible points for the side |
Alternating Group Matches: {3} groups of {2} teams alternating over {4} weeks | >> {1} point for the side for each group win.... >> {3} total possible points for the side |
Singles Matches: {6} Individual matches played over {2} consecutive weeks | >> {1} point for the side for each individual win.... >> {6} total points possible for the side |
Setting matches note: Capts. set each format {2} times.... >> Defending Champion Capt. decides who sets the 1st matches.... >> Then the leading Capt. decides after that. If they are tied the Capt. higher in H2H decides | |
Points Column: Contains the points you have personally earned for your side | >> {1/2} point for a group match win.... >> {1} point for a Singles match win |
Merit Draft Lot: {1} Merit draft lot if you surpass/tie your previous best points earned for your side.... >> See the Individual Stuff table in All Time Stuff | |
Draft Lot Points: There are {48} possible DLPs.... >> See Draft Lot Counter >> {1} DLP for each player on the side for every match won by the side.... >> {1/2} points for a tie | |
New Side Mixer: Each new season we mix things up. {3} teams from each side will move to the other side. This is how we do it. | |
The Automatic Switch: The {2} teams with the fewest draft lot points will switch sides. | >> Merit/Trade pts are not counted for this switch.... >> Each team is marked on the Draft Lot Counter |
The Protect & Steal: The Captains will protect a team and steal a team. | >> An Automatic Switch team can not be stolen.... >> Winning side captain decides who goes first |
The Largesse: Each Captain will give {1} of his teams to the other side | >> An Automatic Switch team can not be gifted.... >> Winning side captain decides who goes first |