H.C.M. Cup Rd 2


Team Feeling Blue - 9

Like The Ryder Cup But With Bigger Balls

Team Fighting Sous - 9
The 24-25 SidePtsThe 24-25 SidePts
The Sterling Silva Kompany {Capt}1.00The Other Dino {Capt}1.00
Bayo's Back in Town2.00Crouching Eidur1.50
Bruno is A Man!1.00Hatem's Wildcards2.00
Paddy Power1.50Hooper's Corner Hookers2.00
The Devils' Wolves1.00Same Old Shearer1.00
The Hounds of Hellström2.50We're No Angels1.50
Feeling Blue TeamsGW 17GW 18TotalTotalGW 18GW 17Fighting Sous Teams
The Sterling Silva KompanyWe’re No Angels
x
Bayo’s Back in TownCrouching Eidur
x
Bruno is A Man!Same Old Shearer
x
Paddy PowerHooper’s Corner Hookers
x
The Devils’ WolvesHatem’s Wildcards
x
The Hounds of HellströmThe Other Dino
Singles Matches Allocated Points: Davey’s Matchups produce
Feeling Blue PairsGW 11GW 12TotalTotalGW 12GW 11Fighting Sous Pairs
Bayo’s Back in Town102.148.7366.6319 83.4117.9The Other Dino
Bruno is A Man!111.2104.659.957.8We’re No Angels
x
The Hounds of Hellström8697334.4424.3139.5120.4Crouching Eidur
The Sterling Silva Kompany62.688.893.570.9Hooper’s Corner Hookers
x
Paddy Power94.1116.8467.1320.7108.370.3Hatem’s Wildcards
The Devils’ Wolves147.1109.151.390.8Same Old Shearer
Group Matches Allocated Points: Fred’s Matchups produce a 2-1 win for Blue
Feeling Blue PairsGW 13
GW 14
GW 15
GW 16
TotalTotalGW 15
GW 16
GW 13
GW 14
Fighting Sous Pairs
The Sterling Silva Kompany76.648.3330.6268.234.333.3We’re No Angels
Bayo’s Back in Town124.880.995.7104.9Hatem’s Wildcards
x
The Devils’ Wolves104.785.1328.2409.498.681.2Same Old Shearer
Bruno is A Man!70.867.6116.2113.4Crouching Eidur
x
Paddy Power125.262.4324.8288.78260.2Hooper’s Corner Hookers
The Hounds of Hellström72.464.868.877.7The Other Dino
Alternating Group Matches Allocated Points: Davey’s Matchups produce a 2-1 win for Blue

Things To Know About The H.C.M. Cup.

Captains: Set the groups for each round or designate one of their side to do so.... >> Feeling Blue Captain: Davey Hoffman.... >> Fighting Sous Captain: Fred Chiovaro
{4} Rounds of play in the formats listed below, for a total of {48} possible pts.>> Defending Champion needs {24} pts. to win.... >> Challenging side needs {24.5} pts. to win
Group Matches: {3} groups of {2} teams playing {2} consecutive weeks>> {1} point for the side for each group win.... >> {3} total possible points for the side
Alternating Group Matches: {3} groups of {2} teams alternating over {4} weeks>> {1} point for the side for each group win.... >> {3} total possible points for the side
Singles Matches: {6} Individual matches played over {2} consecutive weeks>> {1} point for the side for each individual win.... >> {6} total points possible for the side
Setting matches note: Capts. set each format {2} times.... >> Defending Champion Capt. decides who sets the 1st matches.... >> Then the leading Capt. decides after that. If they are tied the Capt. higher in H2H decides
Points Column: Contains the points you have personally earned for your side>> {1/2} point for a group match win.... >> {1} point for a Singles match win
Merit Draft Lot: {1} Merit draft lot if you surpass/tie your previous best points earned for your side.... >> See the Individual Stuff table in All Time Stuff
Draft Lot Points: There are {48} possible DLPs.... >> See Draft Lot Counter >> {1} DLP for each player on the side for every match won by the side.... >> {1/2} points for a tie
New Side Mixer: Each new season we mix things up. {3} teams from each side will move to the other side. This is how we do it.
The Automatic Switch: The {2} teams with the fewest draft lot points will switch sides.>> Merit/Trade pts are not counted for this switch.... >> Each team is marked on the Draft Lot Counter
The Protect & Steal: The Captains will protect a team and steal a team.>> An Automatic Switch team can not be stolen.... >> Winning side captain decides who goes first
The Largesse: Each Captain will give {1} of his teams to the other side>> An Automatic Switch team can not be gifted.... >> Winning side captain decides who goes first