H.C.M. Cup Rd 1


Team Feeling Blue - 5

Like The Ryder Cup But With Bigger Balls

Team Fighting Sous - 7
The 24-25 SidePtsThe 24-25 SidePts
The Sterling Silva Kompany {Capt}0.50The Other Dino {Capt}1.00
Bayo's Back in Town1.00Crouching Eidur0.50
Bruno is A Man!0.50Hatem's Wildcards2.00
Paddy Power0.50Hooper's Corner Hookers1.50
The Devils' Wolves0.50Same Old Shearer0.50
The Hounds of Hellström2.00We're No Angels1.50
Feeling Blue PairsGW 2GW 3TotalTotalGW 3GW 2Fighting Sous Pairs
Bruno is A Man!114.590.2398.7337.47753.3Same Old Shearer
The Hounds of Hellström86.6107.475.7131.4The Other Dino
x
The Devils’ Wolves3962.8370.9311.374130.3Crouching Eidur
The Sterling Silva Kompany146.9122.262.144.9We’re No Angels
x
Bayo’s Back in Town99.362.9387.8443.396.6100.5Hatem’s Wildcards
Paddy Power105120.6117.9128.3Hooper’s Corner Hookers
Group Matches Allocated Points: Davey’s Matchups Produce a 2-1 win for Blue
Feeling Blue PairsGW 4
GW 5
GW 6
GW 7
TotalTotalGW 6
GW 7
GW 4
GW 5
Fighting Sous Pairs
The Sterling Silva Kompany79.859.7338.134963.555.2We’re No Angels
Bayo’s Back in Town101.697117.4112.9Hatem’s Wildcards
x
The Devils’ Wolves72.271357.937358.590.1Same Old Shearer
Bruno is A Man!106.9107.887.7136.7Crouching Eidur
x
Paddy Power7482.3359.4322.198.680.2Hooper’s Corner Hookers
The Hounds of Hellström119.383.896.746.6The Other Dino
Alternating Group Matches Allocated Points: Davey’s Matchups produce a 2-1 win for White
Feeling Blue TeamsGW 8GW 9TotalTotalGW 9GW 8Fighting Sous Teams
Paddy Power8392.2175.2194.5105.289.3The Other Dino
x
Bayo’s Back in Town87.191.4178.5172.789.483.3Crouching Ediur
x
The Devils’ Wolves8893.7181.7182.990.592.4Hatem’s Wildcards
x
The Sterling Silva Kompany69.267136.2174.790.484.3Hooper’s Corner Hookers
x
The Hounds of Hellström91.295186.2159.655.9103.7Same Old Shearer
x
Bruno is A Man!87.563.9151.4176.2101.175.1We’re No Angels
Singles Matches Allocated Points: Fred’s Matchups produce a 4-2 win for White

Things To Know About The H.C.M. Cup.

Captains: Set the groups for each round or designate one of their side to do so.... >> Feeling Blue Captain: Davey Hoffman.... >> Fighting Sous Captain: Fred Chiovaro
{4} Rounds of play in the formats listed below, for a total of {48} possible pts.>> Defending Champion needs {24} pts. to win.... >> Challenging side needs {24.5} pts. to win
Group Matches: {3} groups of {2} teams playing {2} consecutive weeks>> {1} point for the side for each group win.... >> {3} total possible points for the side
Alternating Group Matches: {3} groups of {2} teams alternating over {4} weeks>> {1} point for the side for each group win.... >> {3} total possible points for the side
Singles Matches: {6} Individual matches played over {2} consecutive weeks>> {1} point for the side for each individual win.... >> {6} total points possible for the side
Setting matches note: Capts. set each format {2} times.... >> Defending Champion Capt. decides who sets the 1st matches.... >> Then the leading Capt. decides after that. If they are tied the Capt. higher in H2H decides
Points Column: Contains the points you have personally earned for your side>> {1/2} point for a group match win.... >> {1} point for a Singles match win
Merit Draft Lot: {1} Merit draft lot if you surpass/tie your previous best points earned for your side.... >> See the Individual Stuff table in All Time Stuff
Draft Lot Points: There are {48} possible DLPs.... >> See Draft Lot Counter >> {1} DLP for each player on the side for every match won by the side.... >> {1/2} points for a tie
New Side Mixer: Each new season we mix things up. {3} teams from each side will move to the other side. This is how we do it.
The Automatic Switch: The {2} teams with the fewest draft lot points will switch sides.>> Merit/Trade pts are not counted for this switch.... >> Each team is marked on the Draft Lot Counter
The Protect & Steal: The Captains will protect a team and steal a team.>> An Automatic Switch team can not be stolen.... >> Winning side captain decides who goes first
The Largesse: Each Captain will give {1} of his teams to the other side>> An Automatic Switch team can not be gifted.... >> Winning side captain decides who goes first