Team Feeling Blue - 0 | Like The Ryder Cup But With Bigger Balls | Team Fighting Sous - 0 |
||
The 23-24 Side | Pts | The 23-24 Side | Pts | |
The Sterling Silva Kompany {Capt} | - | The Other Dino {Capt} | - | |
Crouching Eidur | - | Bayo's Back in Town | - | |
Same Old Shearer | - | Bruno is A Man! | - | |
The Devils' Wolves | - | Hatem's Wildcards | - | |
The Hounds of Hellström | - | Hooper's Corner Hookers | - | |
We're No Angels | - | Paddy Power | - |
Feeling Blue Pairs | GW 29 | GW 30 | Total | Total | GW 30 | GW 29 | Fighting Sous Pairs |
TBD | – | – | – | – | – | – | TBD |
TBD | – | – | – | – | TBD | ||
x | |||||||
TBD | – | – | – | – | – | – | TBD |
TBD | – | – | – | – | TBD | ||
x | |||||||
TBD | – | – | – | – | – | – | TBD |
TBD | – | – | – | – | TBD | ||
Group Matches Allocated Points: |
Feeling Blue Pairs | GW 31 GW 32 | GW 33 GW 34 | Total | Total | GW 33 GW 34 | GW 31 GW 32 | Fighting Sous Pairs |
TBD | – | – | – | – | – | – | TBD |
TBD | – | – | – | – | TBD | ||
x | |||||||
TBD | – | – | – | – | – | – | TBD |
TBD | – | – | – | – | TBD | ||
x | |||||||
TBD | – | – | – | – | – | – | TBD |
TBD | – | – | – | – | TBD | ||
Alternating Group Matches Allocated Points: |
Feeling Blue Teams | GW 35 | GW 36 | Total | Total | GW 36 | GW 35 | Fighting Sous Teams |
TBD | – | – | – | – | – | – | TBD |
x | |||||||
TBD | – | – | – | – | – | – | TBD |
x | |||||||
TBD | – | – | – | – | – | – | TBD |
x | |||||||
TBD | – | – | – | – | – | – | TBD |
x | |||||||
TBD | – | – | – | – | – | – | TBD |
x | |||||||
TBD | – | – | – | – | – | – | TBD |
Singles Matches Allocated Points: |
Things To Know About The H.C.M. Cup.
Captains: Set the groups for each round or designate one of their side to do so.... >> Feeling Blue Captain: Davey Hoffman.... >> Fighting Sous Captain: Fred Chiovaro | |
{4} Rounds of play in the formats listed below, for a total of {48} possible pts. | >> Defending Champion needs {24} pts. to win.... >> Challenging side needs {24.5} pts. to win |
Group Matches: {3} groups of {2} teams playing {2} consecutive weeks | >> {1} point for the side for each group win.... >> {3} total possible points for the side |
Alternating Group Matches: {3} groups of {2} teams alternating over {4} weeks | >> {1} point for the side for each group win.... >> {3} total possible points for the side |
Singles Matches: {6} Individual matches played over {2} consecutive weeks | >> {1} point for the side for each individual win.... >> {6} total points possible for the side |
Setting matches note: Capts. set each format {2} times.... >> Defending Champion Capt. decides who sets the 1st matches.... >> Then the leading Capt. decides after that. If they are tied the Capt. higher in H2H decides | |
Points Column: Contains the points you have personally earned for your side | >> {1/2} point for a group match win.... >> {1} point for a Singles match win |
Merit Draft Lot: {1} Merit draft lot if you surpass/tie your previous best points earned for your side.... >> See the Individual Stuff table in All Time Stuff | |
Draft Lot Points: There are {48} possible DLPs.... >> See Draft Lot Counter >> {1} DLP for each player on the side for every match won by the side.... >> {1/2} points for a tie | |
New Side Mixer: Each new season we mix things up. {3} teams from each side will move to the other side. This is how we do it. | |
The Automatic Switch: The {2} teams with the fewest draft lot points will switch sides. | >> Merit/Trade pts are not counted for this switch.... >> Each team is marked on the Draft Lot Counter |
The Protect & Steal: The Captains will protect a team and steal a team. | >> An Automatic Switch team can not be stolen.... >> Winning side captain decides who goes first |
The Largesse: Each Captain will give {1} of his teams to the other side | >> An Automatic Switch team can not be gifted.... >> Winning side captain decides who goes first |