Team Feeling Blue - 5 | Like The Ryder Cup But With Bigger Balls | Team Fighting Sous - 7 |
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The 24-25 Side | Pts | The 24-25 Side | Pts | |
The Sterling Silva Kompany {Capt} | 0.50 | The Other Dino {Capt} | 1.00 | |
Bayo's Back in Town | 1.00 | Crouching Eidur | 0.50 | |
Bruno is A Man! | 0.50 | Hatem's Wildcards | 2.00 | |
Paddy Power | 0.50 | Hooper's Corner Hookers | 1.50 | |
The Devils' Wolves | 0.50 | Same Old Shearer | 0.50 | |
The Hounds of Hellström | 2.00 | We're No Angels | 1.50 |
Feeling Blue Pairs | GW 2 | GW 3 | Total | Total | GW 3 | GW 2 | Fighting Sous Pairs |
Bruno is A Man! | 114.5 | 90.2 | 398.7 | 337.4 | 77 | 53.3 | Same Old Shearer |
The Hounds of Hellström | 86.6 | 107.4 | 75.7 | 131.4 | The Other Dino | ||
x | |||||||
The Devils’ Wolves | 39 | 62.8 | 370.9 | 311.3 | 74 | 130.3 | Crouching Eidur |
The Sterling Silva Kompany | 146.9 | 122.2 | 62.1 | 44.9 | We’re No Angels | ||
x | |||||||
Bayo’s Back in Town | 99.3 | 62.9 | 387.8 | 443.3 | 96.6 | 100.5 | Hatem’s Wildcards |
Paddy Power | 105 | 120.6 | 117.9 | 128.3 | Hooper’s Corner Hookers | ||
Group Matches Allocated Points: Davey’s Matchups Produce a 2-1 win for Blue |
Feeling Blue Pairs | GW 4 GW 5 | GW 6 GW 7 | Total | Total | GW 6 GW 7 | GW 4 GW 5 | Fighting Sous Pairs |
The Sterling Silva Kompany | 79.8 | 59.7 | 338.1 | 349 | 63.5 | 55.2 | We’re No Angels |
Bayo’s Back in Town | 101.6 | 97 | 117.4 | 112.9 | Hatem’s Wildcards | ||
x | |||||||
The Devils’ Wolves | 72.2 | 71 | 357.9 | 373 | 58.5 | 90.1 | Same Old Shearer |
Bruno is A Man! | 106.9 | 107.8 | 87.7 | 136.7 | Crouching Eidur | ||
x | |||||||
Paddy Power | 74 | 82.3 | 359.4 | 322.1 | 98.6 | 80.2 | Hooper’s Corner Hookers |
The Hounds of Hellström | 119.3 | 83.8 | 96.7 | 46.6 | The Other Dino | ||
Alternating Group Matches Allocated Points: Davey’s Matchups produce a 2-1 win for White |
Feeling Blue Teams | GW 8 | GW 9 | Total | Total | GW 9 | GW 8 | Fighting Sous Teams |
Paddy Power | 83 | 92.2 | 175.2 | 194.5 | 105.2 | 89.3 | The Other Dino |
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Bayo’s Back in Town | 87.1 | 91.4 | 178.5 | 172.7 | 89.4 | 83.3 | Crouching Ediur |
x | |||||||
The Devils’ Wolves | 88 | 93.7 | 181.7 | 182.9 | 90.5 | 92.4 | Hatem’s Wildcards |
x | |||||||
The Sterling Silva Kompany | 69.2 | 67 | 136.2 | 174.7 | 90.4 | 84.3 | Hooper’s Corner Hookers |
x | |||||||
The Hounds of Hellström | 91.2 | 95 | 186.2 | 159.6 | 55.9 | 103.7 | Same Old Shearer |
x | |||||||
Bruno is A Man! | 87.5 | 63.9 | 151.4 | 176.2 | 101.1 | 75.1 | We’re No Angels |
Singles Matches Allocated Points: Fred’s Matchups produce a 4-2 win for White |
Things To Know About The H.C.M. Cup.
Captains: Set the groups for each round or designate one of their side to do so.... >> Feeling Blue Captain: Davey Hoffman.... >> Fighting Sous Captain: Fred Chiovaro | |
{4} Rounds of play in the formats listed below, for a total of {48} possible pts. | >> Defending Champion needs {24} pts. to win.... >> Challenging side needs {24.5} pts. to win |
Group Matches: {3} groups of {2} teams playing {2} consecutive weeks | >> {1} point for the side for each group win.... >> {3} total possible points for the side |
Alternating Group Matches: {3} groups of {2} teams alternating over {4} weeks | >> {1} point for the side for each group win.... >> {3} total possible points for the side |
Singles Matches: {6} Individual matches played over {2} consecutive weeks | >> {1} point for the side for each individual win.... >> {6} total points possible for the side |
Setting matches note: Capts. set each format {2} times.... >> Defending Champion Capt. decides who sets the 1st matches.... >> Then the leading Capt. decides after that. If they are tied the Capt. higher in H2H decides | |
Points Column: Contains the points you have personally earned for your side | >> {1/2} point for a group match win.... >> {1} point for a Singles match win |
Merit Draft Lot: {1} Merit draft lot if you surpass/tie your previous best points earned for your side.... >> See the Individual Stuff table in All Time Stuff | |
Draft Lot Points: There are {48} possible DLPs.... >> See Draft Lot Counter >> {1} DLP for each player on the side for every match won by the side.... >> {1/2} points for a tie | |
New Side Mixer: Each new season we mix things up. {3} teams from each side will move to the other side. This is how we do it. | |
The Automatic Switch: The {2} teams with the fewest draft lot points will switch sides. | >> Merit/Trade pts are not counted for this switch.... >> Each team is marked on the Draft Lot Counter |
The Protect & Steal: The Captains will protect a team and steal a team. | >> An Automatic Switch team can not be stolen.... >> Winning side captain decides who goes first |
The Largesse: Each Captain will give {1} of his teams to the other side | >> An Automatic Switch team can not be gifted.... >> Winning side captain decides who goes first |